As you run into items that need to be classified for Milestone purposes in ways that we cannot infer via direct data, add a new classification here and use a string constant to represent it in the local item config file.

NOTE: This is not all of the item types available, and some of these are holdovers from Destiny 1 that may or may not still exist.
Type: int32
Valid Enum Values
  • None: 0
  • SpecialCurrency: 1
  • Armor: 8
  • Weapon: 9
  • Engram: 23
  • Consumable: 24
  • ExchangeMaterial: 25
  • MissionReward: 27
  • Currency: 29