Destiny.Entities.Characters.DestinyCharacterActivitiesComponent

Depends on Component "CharacterActivities"
This component holds activity data for a character. It will tell you about the character's current activity status, as well as activities that are available to the user.
Type: object
Object Properties
dateActivityStarted
The last date that the user started playing an activity.
Type: date-time
availableActivities
The list of activities that the user can play.
Type: array
Array Contents: Destiny.DestinyActivity
availableActivityInteractables
The list of activity interactables that the player can interact with.
Type: array
currentActivityHash
Mapped to Definition
If the user is in an activity, this will be the hash of the Activity being played. Note that you must combine this info with currentActivityModeHash to get a real picture of what the user is doing right now. For instance, PVP "Activities" are just maps: it's the ActivityMode that determines what type of PVP game they're playing.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyActivityDefinition
currentActivityModeHash
Mapped to Definition
If the user is in an activity, this will be the hash of the activity mode being played. Combine with currentActivityHash to give a person a full picture of what they're doing right now.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyActivityModeDefinition
currentActivityModeType
Nullable Enumeration
And the current activity's most specific mode type, if it can be found.
Type: int32
Valid Enum Values
  • None: 0
  • Story: 2
  • Strike: 3
  • Raid: 4
  • AllPvP: 5
  • Patrol: 6
  • AllPvE: 7
  • Reserved9: 9
  • Control: 10
  • Reserved11: 11
  • Clash: 12
    Clash -> Destiny's name for Team Deathmatch. 4v4 combat, the team with the highest kills at the end of time wins.
  • Reserved13: 13
  • CrimsonDoubles: 15
  • Nightfall: 16
  • HeroicNightfall: 17
  • AllStrikes: 18
  • IronBanner: 19
  • Reserved20: 20
  • Reserved21: 21
  • Reserved22: 22
  • Reserved24: 24
  • AllMayhem: 25
  • Reserved26: 26
  • Reserved27: 27
  • Reserved28: 28
  • Reserved29: 29
  • Reserved30: 30
  • Supremacy: 31
  • PrivateMatchesAll: 32
  • Survival: 37
  • Countdown: 38
  • TrialsOfTheNine: 39
  • Social: 40
  • TrialsCountdown: 41
  • TrialsSurvival: 42
  • IronBannerControl: 43
  • IronBannerClash: 44
  • IronBannerSupremacy: 45
  • ScoredNightfall: 46
  • ScoredHeroicNightfall: 47
  • Rumble: 48
  • AllDoubles: 49
  • Doubles: 50
  • PrivateMatchesClash: 51
  • PrivateMatchesControl: 52
  • PrivateMatchesSupremacy: 53
  • PrivateMatchesCountdown: 54
  • PrivateMatchesSurvival: 55
  • PrivateMatchesMayhem: 56
  • PrivateMatchesRumble: 57
  • HeroicAdventure: 58
  • Showdown: 59
  • Lockdown: 60
  • Scorched: 61
  • ScorchedTeam: 62
  • Gambit: 63
  • AllPvECompetitive: 64
  • Breakthrough: 65
  • BlackArmoryRun: 66
  • Salvage: 67
  • IronBannerSalvage: 68
  • PvPCompetitive: 69
  • PvPQuickplay: 70
  • ClashQuickplay: 71
  • ClashCompetitive: 72
  • ControlQuickplay: 73
  • ControlCompetitive: 74
  • GambitPrime: 75
  • Reckoning: 76
  • Menagerie: 77
  • VexOffensive: 78
  • NightmareHunt: 79
  • Elimination: 80
  • Momentum: 81
  • Dungeon: 82
  • Sundial: 83
  • TrialsOfOsiris: 84
  • Dares: 85
  • Offensive: 86
  • LostSector: 87
  • Rift: 88
  • ZoneControl: 89
  • IronBannerRift: 90
  • IronBannerZoneControl: 91
  • Relic: 92
currentActivityModeHashes
Mapped to Definition
If the user is in an activity, this will be the hashes of the DestinyActivityModeDefinition being played. Combine with currentActivityHash to give a person a full picture of what they're doing right now.
Type: array
Array Contents: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyActivityModeDefinition
currentActivityModeTypes
All Activity Modes that apply to the current activity being played, in enum form.
Type: array
Array Contents: int32
currentPlaylistActivityHash
Nullable Mapped to Definition
If the user is in a playlist, this is the hash identifier for the playlist that they chose.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyActivityDefinition
lastCompletedStoryHash
Mapped to Definition
This will have the activity hash of the last completed story/campaign mission, in case you care about that.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyActivityDefinition