Destiny.Definitions.Sockets.DestinySocketCategoryDefinition
		Mobile Manifest Entity
	
	
	
	
		Sockets on an item are organized into Categories visually.
You can find references to the socket category defined on an item's DestinyInventoryItemDefinition.sockets.socketCategories property.
This has the display information for rendering the categories' header, and a hint for how the UI should handle showing this category.
The shitty thing about this, however, is that the socket categories' UI style can be overridden by the item's UI style. For instance, the Socket Category used by Emote Sockets says it's "consumable," but that's a lie: they're all reusable, and overridden by the detail UI pages in ways that we can't easily account for in the API.
As a result, I will try to compile these rules into the individual sockets on items, and provide the best hint possible there through the plugSources property. In the future, I may attempt to use this information in conjunction with the item to provide a more usable UI hint on the socket layer, but for now improving the consistency of plugSources is the best I have time to provide. (See https://github.com/Bungie-net/api/issues/522 for more info)
	
	You can find references to the socket category defined on an item's DestinyInventoryItemDefinition.sockets.socketCategories property.
This has the display information for rendering the categories' header, and a hint for how the UI should handle showing this category.
The shitty thing about this, however, is that the socket categories' UI style can be overridden by the item's UI style. For instance, the Socket Category used by Emote Sockets says it's "consumable," but that's a lie: they're all reusable, and overridden by the detail UI pages in ways that we can't easily account for in the API.
As a result, I will try to compile these rules into the individual sockets on items, and provide the best hint possible there through the plugSources property. In the future, I may attempt to use this information in conjunction with the item to provide a more usable UI hint on the socket layer, but for now improving the consistency of plugSources is the best I have time to provide. (See https://github.com/Bungie-net/api/issues/522 for more info)
		Mapped to Mobile Manifest Table: SocketCategories
	
	
	
		Type: object
	
	
	
	
	
		Object Properties
displayProperties
						
					uiCategoryStyle
						
		A string hinting to the game's UI system about how the sockets in this category should be displayed.
BNet doesn't use it: it's up to you to find valid values and make your own special UI if you want to honor this category style.
	
	
	BNet doesn't use it: it's up to you to find valid values and make your own special UI if you want to honor this category style.
		Type: uint32
	
	
	
	
	
	
			
categoryStyle
						
		Same as uiCategoryStyle, but in a more usable enumeration form.
	
	
	
	
		Type: int32
	
	
	
	
	
	
			
hash
						
		The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
	
	
	When entities refer to each other in Destiny content, it is this hash that they are referring to.
		Type: uint32
	
	
	
	
	
	
			
index
						
		The index of the entity as it was found in the investment tables.
	
	
	
	
		Type: int32
	
	
	
	
	
	
			
redacted
						
		If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
	
	
	
	
		Type: boolean