Destiny.Responses.DestinyProfileResponse

The response for GetDestinyProfile, with components for character and item-level data.
Type: object
Object Properties
responseMintedTimestamp
Records the timestamp of when most components were last generated from the world server source. Unless the component type is specified in the documentation for secondaryComponentsMintedTimestamp, this value is sufficient to do data freshness.
Type: date-time
secondaryComponentsMintedTimestamp
Some secondary components are not tracked in the primary response timestamp and have their timestamp tracked here. If your component is any of the following, this field is where you will find your timestamp value:

PresentationNodes, Records, Collectibles, Metrics, StringVariables, Craftables, Transitory

All other component types may use the primary timestamp property.
Type: date-time
vendorReceipts
Depends on Component "VendorReceipts"
Recent, refundable purchases you have made from vendors. When will you use it? Couldn't say...

COMPONENT TYPE: VendorReceipts
Type: object
profileInventory
Depends on Component "ProfileInventories"
The profile-level inventory of the Destiny Profile.

COMPONENT TYPE: ProfileInventories
Type: object
profileCurrencies
Depends on Component "ProfileCurrencies"
The profile-level currencies owned by the Destiny Profile.

COMPONENT TYPE: ProfileCurrencies
Type: object
profile
Depends on Component "Profiles"
The basic information about the Destiny Profile (formerly "Account").

COMPONENT TYPE: Profiles
Type: object
platformSilver
Depends on Component "PlatformSilver"
Silver quantities for any platform on which this Profile plays destiny.

COMPONENT TYPE: PlatformSilver
Type: object
profileKiosks
Depends on Component "Kiosks"
Items available from Kiosks that are available Profile-wide (i.e. across all characters)

This component returns information about what Kiosk items are available to you on a *Profile* level. It is theoretically possible for Kiosks to have items gated by specific Character as well. If you ever have those, you will find them on the characterKiosks property.

COMPONENT TYPE: Kiosks
Type: object
profilePlugSets
Depends on Component "ItemSockets"
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are profile-scoped.

This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.

COMPONENT TYPE: ItemSockets
Type: object
profileProgression
Depends on Component "ProfileProgression"
When we have progression information - such as Checklists - that may apply profile-wide, it will be returned here rather than in the per-character progression data.

COMPONENT TYPE: ProfileProgression
Type: object
profilePresentationNodes
Depends on Component "PresentationNodes"
COMPONENT TYPE: PresentationNodes
Type: object
profileRecords
Depends on Component "Records"
COMPONENT TYPE: Records
Type: object
profileCollectibles
Depends on Component "Collectibles"
COMPONENT TYPE: Collectibles
Type: object
profileTransitoryData
Depends on Component "Transitory"
COMPONENT TYPE: Transitory
Type: object
metrics
Depends on Component "Metrics"
COMPONENT TYPE: Metrics
Type: object
profileStringVariables
Depends on Component "StringVariables"
COMPONENT TYPE: StringVariables
Type: object
profileCommendations
Depends on Component "SocialCommendations"
COMPONENT TYPE: SocialCommendations
Type: object
characters
Depends on Component "Characters"
Basic information about each character, keyed by the CharacterId.

COMPONENT TYPE: Characters
Type: object
characterInventories
Depends on Component "CharacterInventories"
The character-level non-equipped inventory items, keyed by the Character's Id.

COMPONENT TYPE: CharacterInventories
Type: object
characterLoadouts
Depends on Component "CharacterLoadouts"
The character loadouts, keyed by the Character's Id.

COMPONENT TYPE: CharacterLoadouts
Type: object
characterProgressions
Depends on Component "CharacterProgressions"
Character-level progression data, keyed by the Character's Id.

COMPONENT TYPE: CharacterProgressions
Type: object
characterRenderData
Depends on Component "CharacterRenderData"
Character rendering data - a minimal set of info needed to render a character in 3D - keyed by the Character's Id.

COMPONENT TYPE: CharacterRenderData
Type: object
characterActivities
Depends on Component "CharacterActivities"
Character activity data - the activities available to this character and its status, keyed by the Character's Id.

COMPONENT TYPE: CharacterActivities
Type: object
characterEquipment
Depends on Component "CharacterEquipment"
The character's equipped items, keyed by the Character's Id.

COMPONENT TYPE: CharacterEquipment
Type: object
characterKiosks
Depends on Component "Kiosks"
Items available from Kiosks that are available to a specific character as opposed to the account as a whole. It must be combined with data from the profileKiosks property to get a full picture of the character's available items to check out of a kiosk.

This component returns information about what Kiosk items are available to you on a *Character* level. Usually, kiosk items will be earned for the entire Profile (all characters) at once. To find those, look in the profileKiosks property.

COMPONENT TYPE: Kiosks
Type: object
characterPlugSets
Depends on Component "ItemSockets"
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states, per character, that are character-scoped.

This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.

COMPONENT TYPE: ItemSockets
Type: object
characterUninstancedItemComponents
Do you ever get the feeling that a system was designed *too* flexibly? That it can be used in so many different ways that you end up being unable to provide an easy to use abstraction for the mess that's happening under the surface?

Let's talk about character-specific data that might be related to items without instances. These two statements are totally unrelated, I promise.

At some point during D2, it was decided that items - such as Bounties - could be given to characters and *not* have instance data, but that *could* display and even use relevant state information on your account and character.

Up to now, any item that had meaningful dependencies on character or account state had to be instanced, and thus "itemComponents" was all that you needed: it was keyed by item's instance IDs and provided the stateful information you needed inside.

Unfortunately, we don't live in such a magical world anymore. This is information held on a per-character basis about non-instanced items that the characters have in their inventory - or that reference character-specific state information even if it's in Account-level inventory - and the values related to that item's state in relation to the given character.

To give a concrete example, look at a Moments of Triumph bounty. They exist in a character's inventory, and show/care about a character's progression toward completing the bounty. But the bounty itself is a non-instanced item, like a mod or a currency. This returns that data for the characters who have the bounty in their inventory.

I'm not crying, you're crying Okay we're both crying but it's going to be okay I promise Actually I shouldn't promise that, I don't know if it's going to be okay
Type: object
Dictionary Key Type: int64
characterPresentationNodes
Depends on Component "PresentationNodes"
COMPONENT TYPE: PresentationNodes
Type: object
characterRecords
Depends on Component "Records"
COMPONENT TYPE: Records
Type: object
characterCollectibles
Depends on Component "Collectibles"
COMPONENT TYPE: Collectibles
Type: object
characterStringVariables
Depends on Component "StringVariables"
COMPONENT TYPE: StringVariables
Type: object
characterCraftables
Depends on Component "Craftables"
COMPONENT TYPE: Craftables
Type: object
itemComponents
Information about instanced items across all returned characters, keyed by the item's instance ID.

COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
Type: object
characterCurrencyLookups
Depends on Component "CurrencyLookups"
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing.

COMPONENT TYPE: CurrencyLookups
Type: object