If an item can have an action performed on it (like "Dismantle"), it will be defined here if you care.
Type: object
Object Properties
Localized text for the verb of the action being performed.
Type: string
Localized text describing the action being performed.
Type: string
The content has this property, however it's not entirely clear how it is used.
Type: boolean
If the action has an overlay screen associated with it, this is the name of that screen. Unfortunately, we cannot return the screen's data itself.
Type: string
The icon associated with the overlay screen for the action, if any.
Type: string
The number of seconds to delay before allowing this action to be performed again.
Type: int32
If the action requires other items to exist or be destroyed, this is the list of those items and requirements.
Type: array
If performing this action earns you Progression, this is the list of progressions and values granted for those progressions by performing this action.
Type: array
The internal identifier for the action.
Type: string
Theoretically, an item could have a localized string for a hint about the location in which the action should be performed. In practice, no items yet have this property.
Type: string
The identifier hash for the Cooldown associated with this action. We have not pulled this data yet for you to have more data to use for cooldowns.
Type: uint32
If true, the item is deleted when the action completes.
Type: boolean
If true, the entire stack is deleted when the action completes.
Type: boolean
If true, this action will be performed as soon as you earn this item. Some rewards work this way, providing you a single item to pick up from a reward-granting vendor in-game and then immediately consuming itself to provide you multiple items.
Type: boolean