Destiny.Definitions.DestinyItemActionBlockDefinition
		If an item can have an action performed on it (like "Dismantle"), it will be defined here if you care.
	
	
	
	
		Type: object
	
	
	
	
	
		Object Properties
verbName
						
		Localized text for the verb of the action being performed.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
verbDescription
						
		Localized text describing the action being performed.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
isPositive
						
		The content has this property, however it's not entirely clear how it is used.
	
	
	
	
		Type: boolean
	
	
	
	
	
	
			
overlayScreenName
						
		If the action has an overlay screen associated with it, this is the name of that screen. Unfortunately, we cannot return the screen's data itself.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
overlayIcon
						
		The icon associated with the overlay screen for the action, if any.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
requiredCooldownSeconds
						
		The number of seconds to delay before allowing this action to be performed again.
	
	
	
	
		Type: int32
	
	
	
	
	
	
			
requiredItems
						
		If the action requires other items to exist or be destroyed, this is the list of those items and requirements.
	
	
	
	
		Type: array
	
	
	
	
		Array Contents:
			Destiny.Definitions.DestinyItemActionRequiredItemDefinition
	
	
	
	
			
progressionRewards
						
		If performing this action earns you Progression, this is the list of progressions and values granted for those progressions by performing this action.
	
	
	
	
		Type: array
	
	
	
	
		Array Contents:
			Destiny.Definitions.DestinyProgressionRewardDefinition
	
	
	
	
			
actionTypeLabel
						
		The internal identifier for the action.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
requiredLocation
						
		Theoretically, an item could have a localized string for a hint about the location in which the action should be performed. In practice, no items yet have this property.
	
	
	
	
		Type: string
	
	
	
	
	
	
			
requiredCooldownHash
						
		The identifier hash for the Cooldown associated with this action. We have not pulled this data yet for you to have more data to use for cooldowns.
	
	
	
	
		Type: uint32
	
	
	
	
	
	
			
deleteOnAction
						
		If true, the item is deleted when the action completes.
	
	
	
	
		Type: boolean
	
	
	
	
	
	
			
consumeEntireStack
						
		If true, the entire stack is deleted when the action completes.
	
	
	
	
		Type: boolean
	
	
	
	
	
	
			
useOnAcquire
						
		If true, this action will be performed as soon as you earn this item. Some rewards work this way, providing you a single item to pick up from a reward-granting vendor in-game and then immediately consuming itself to provide you multiple items.
	
	
	
	
		Type: boolean