Destiny.Definitions.Presentation.DestinyPresentationNodeDefinition

Mobile Manifest Entity
A PresentationNode is an entity that represents a logical grouping of other entities visually/organizationally.

For now, Presentation Nodes may contain the following... but it may be used for more in the future:

- Collectibles - Records (Or, as the public will call them, "Triumphs." Don't ask me why we're overloading the term "Triumph", it still hurts me to think about it) - Metrics (aka Stat Trackers) - Other Presentation Nodes, allowing a tree of Presentation Nodes to be created

Part of me wants to break these into conceptual definitions per entity being collected, but the possibility of these different types being mixed in the same UI and the possibility that it could actually be more useful to return the "bare metal" presentation node concept has resulted in me deciding against that for the time being.

We'll see if I come to regret this as well.
Mapped to Mobile Manifest Table: PresentationNodes
Type: object
Object Properties
originalIcon
The original icon for this presentation node, before we futzed with it.
Type: string
rootViewIcon
Some presentation nodes are meant to be explicitly shown on the "root" or "entry" screens for the feature to which they are related. You should use this icon when showing them on such a view, if you have a similar "entry point" view in your UI. If you don't have a UI, then I guess it doesn't matter either way does it?
Type: string
nodeType
Type: int32
isSeasonal
Primarily for Guardian Ranks, this property if the contents of this node are tied to the current season. These nodes are shown with a different color for the in-game Guardian Ranks display.
Type: boolean
scope
Indicates whether this presentation node's state is determined on a per-character or on an account-wide basis.
Type: int32
objectiveHash
Nullable Mapped to Definition
If this presentation node shows a related objective (for instance, if it tracks the progress of its children), the objective being tracked is indicated here.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyObjectiveDefinition
completionRecordHash
Nullable Mapped to Definition
If this presentation node has an associated "Record" that you can accomplish for completing its children, this is the identifier of that Record.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.Records.DestinyRecordDefinition
children
The child entities contained by this presentation node.
Type: object
displayStyle
A hint for how to display this presentation node when it's shown in a list.
Type: int32
screenStyle
A hint for how to display this presentation node when it's shown in its own detail screen.
Type: int32
requirements
The requirements for being able to interact with this presentation node and its children.
Type: object
disableChildSubscreenNavigation
If this presentation node has children, but the game doesn't let you inspect the details of those children, that is indicated here.
Type: boolean
maxCategoryRecordScore
Type: int32
presentationNodeType
Type: int32
traitIds
Type: array
Array Contents: string
traitHashes
Mapped to Definition
Type: array
Array Contents: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.Traits.DestinyTraitDefinition
parentNodeHashes
Mapped to Definition
A quick reference to presentation nodes that have this node as a child. Presentation nodes can be parented under multiple parents.
Type: array
Array Contents: uint32
hash
The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.

When entities refer to each other in Destiny content, it is this hash that they are referring to.
Type: uint32
index
The index of the entity as it was found in the investment tables.
Type: int32
redacted
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
Type: boolean