Destiny.Definitions.Activities.DestinyActivityInteractableDefinition
		Mobile Manifest Entity
	
	
	
	
		There are times in every Activity's life when interacting with an object in the world will result in another Activity activating. Well, not every Activity. Just certain ones.
Anyways, this defines a set of interactable components, the activities that they spawn when you interact with them, and the conditions under which they can be interacted with.
Sadly, we don't get any *really* good data for them, like positional data... yet. I have hopes for future data that we could put on this.
	
	Anyways, this defines a set of interactable components, the activities that they spawn when you interact with them, and the conditions under which they can be interacted with.
Sadly, we don't get any *really* good data for them, like positional data... yet. I have hopes for future data that we could put on this.
		Mapped to Mobile Manifest Table: ActivityInteractables
	
	
	
		Type: object
	
	
	
	
	
		Object Properties
entries
						
		The possible interactables in this activity interactable definition.
	
	
	
	
		Type: array
	
	
	
	
	
	
	
			
hash
						
		The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
	
	
	When entities refer to each other in Destiny content, it is this hash that they are referring to.
		Type: uint32
	
	
	
	
	
	
			
index
						
		The index of the entity as it was found in the investment tables.
	
	
	
	
		Type: int32
	
	
	
	
	
	
			
redacted
						
		If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
	
	
	
	
		Type: boolean