Destiny.Definitions.DestinyItemInventoryBlockDefinition

If the item can exist in an inventory - the overwhelming majority of them can and do - then this is the basic properties regarding the item's relationship with the inventory.
Type: object
Object Properties
stackUniqueLabel
If this string is populated, you can't have more than one stack with this label in a given inventory. Note that this is different from the equipping block's unique label, which is used for equipping uniqueness.
Type: string
maxStackSize
The maximum quantity of this item that can exist in a stack.
Type: int32
bucketTypeHash
Mapped to Definition
The hash identifier for the DestinyInventoryBucketDefinition to which this item belongs. I should have named this "bucketHash", but too many things refer to it now. Sigh.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyInventoryBucketDefinition
recoveryBucketTypeHash
Mapped to Definition
If the item is picked up by the lost loot queue, this is the hash identifier for the DestinyInventoryBucketDefinition into which it will be placed. Again, I should have named this recoveryBucketHash instead.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.DestinyInventoryBucketDefinition
tierTypeHash
Mapped to Definition
The hash identifier for the Tier Type of the item, use to look up its DestinyItemTierTypeDefinition if you need to show localized data for the item's tier.
Type: uint32
Mapped to Manifest Database Definition: Destiny.Definitions.Items.DestinyItemTierTypeDefinition
isInstanceItem
If TRUE, this item is instanced. Otherwise, it is a generic item that merely has a quantity in a stack (like Glimmer).
Type: boolean
tierTypeName
The localized name of the tier type, which is a useful shortcut so you don't have to look up the definition every time. However, it's mostly a holdover from days before we had a DestinyItemTierTypeDefinition to refer to.
Type: string
tierType
The enumeration matching the tier type of the item to known values, again for convenience sake.
Type: int32
expirationTooltip
The tooltip message to show, if any, when the item expires.
Type: string
expiredInActivityMessage
If the item expires while playing in an activity, we show a different message.
Type: string
expiredInOrbitMessage
If the item expires in orbit, we show a... more different message. ("Consummate V's, consummate!")
Type: string
suppressExpirationWhenObjectivesComplete
Type: boolean