Represents whatever information we can return about an explicit phase in an activity. In the future, I hope we'll have more than just "guh, you done gone and did something," but for the forseeable future that's all we've got. I'm making it more than just a list of booleans out of that overly-optimistic hope.
Type: object
Object Properties
Indicates if the phase has been completed.
Type: boolean
In DestinyActivityDefinition, if the activity has phases, there will be a set of phases defined in the "insertionPoints" property. This is the hash that maps to that phase.
Type: uint32