The definition of a category of rewards, that contains many individual rewards.
Type: object
Object Properties
Identifies the reward category. Only guaranteed unique within this specific component!
Type: uint32
The string identifier for the category, if you want to use it for some end. Guaranteed unique within the specific component.
Type: string
Hopefully this is obvious by now.
Type: object
If this milestone can provide rewards, this will define the sets of rewards that can be earned, the conditions under which they can be acquired, internal data that we'll use at runtime to determine whether you've already earned or redeemed this set of rewards, and the category that this reward should be placed under.
Type: object
Dictionary Key Type: uint32
If you want to use BNet's recommended order for rendering categories programmatically, use this value and compare it to other categories to determine the order in which they should be rendered. I don't feel great about putting this here, I won't lie.
Type: int32