Destiny.Responses.DestinyCharacterResponse
The response contract for GetDestinyCharacter, with components that can be returned for character and item-level data.
Type: object
Object Properties
inventory
Depends on Component "CharacterInventories"
The character-level non-equipped inventory items.
COMPONENT TYPE: CharacterInventories
COMPONENT TYPE: CharacterInventories
Type: object
character
Depends on Component "Characters"
Base information about the character in question.
COMPONENT TYPE: Characters
COMPONENT TYPE: Characters
Type: object
progressions
Depends on Component "CharacterProgressions"
Character progression data, including Milestones.
COMPONENT TYPE: CharacterProgressions
COMPONENT TYPE: CharacterProgressions
Type: object
renderData
Depends on Component "CharacterRenderData"
Character rendering data - a minimal set of information about equipment and dyes used for rendering.
COMPONENT TYPE: CharacterRenderData
COMPONENT TYPE: CharacterRenderData
Type: object
activities
Depends on Component "CharacterActivities"
Activity data - info about current activities available to the player.
COMPONENT TYPE: CharacterActivities
COMPONENT TYPE: CharacterActivities
Type: object
equipment
Depends on Component "CharacterEquipment"
Equipped items on the character.
COMPONENT TYPE: CharacterEquipment
COMPONENT TYPE: CharacterEquipment
Type: object
loadouts
Depends on Component "CharacterLoadouts"
The loadouts available to the character.
COMPONENT TYPE: CharacterLoadouts
COMPONENT TYPE: CharacterLoadouts
Type: object
kiosks
Depends on Component "Kiosks"
Items available from Kiosks that are available to this specific character.
COMPONENT TYPE: Kiosks
COMPONENT TYPE: Kiosks
Type: object
plugSets
Depends on Component "ItemSockets"
When sockets refer to reusable Plug Sets (see DestinyPlugSetDefinition for more info), this is the set of plugs and their states that are scoped to this character.
This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.
COMPONENT TYPE: ItemSockets
This comes back with ItemSockets, as it is needed for a complete picture of the sockets on requested items.
COMPONENT TYPE: ItemSockets
Type: object
presentationNodes
Depends on Component "PresentationNodes"
COMPONENT TYPE: PresentationNodes
Type: object
records
Depends on Component "Records"
COMPONENT TYPE: Records
Type: object
collectibles
Depends on Component "Collectibles"
COMPONENT TYPE: Collectibles
Type: object
itemComponents
The set of components belonging to the player's instanced items.
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
Type: object
uninstancedItemComponents
The set of components belonging to the player's UNinstanced items. Because apparently now those too can have information relevant to the character's state.
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
COMPONENT TYPE: [See inside the DestinyItemComponentSet contract for component types.]
Type: object
currencyLookups
Depends on Component "CurrencyLookups"
A "lookup" convenience component that can be used to quickly check if the character has access to items that can be used for purchasing.
COMPONENT TYPE: CurrencyLookups
COMPONENT TYPE: CurrencyLookups
Type: object