Destiny.Definitions.DestinyVendorDisplayPropertiesDefinition
Type: object
Object Properties
largeIcon
I regret calling this a "large icon". It's more like a medium-sized image with a picture of the vendor's mug on it, trying their best to look cool. Not what one would call an icon.
Type: string
subtitle
Type: string
originalIcon
If we replaced the icon with something more glitzy, this is the original icon that the vendor had according to the game's content. It may be more lame and/or have less razzle-dazzle. But who am I to tell you which icon to use.
Type: string
requirementsDisplay
Vendors, in addition to expected display property data, may also show some "common requirements" as statically defined definition data. This might be when a vendor accepts a single type of currency, or when the currency is unique to the vendor and the designers wanted to show that currency when you interact with the vendor.
Type: array
smallTransparentIcon
This is the icon used in parts of the game UI such as the vendor's waypoint.
Type: string
mapIcon
This is the icon used in the map overview, when the vendor is located on the map.
Type: string
largeTransparentIcon
This is apparently the "Watermark". I am not certain offhand where this is actually used in the Game UI, but some people may find it useful.
Type: string
description
Type: string
name
Type: string
icon
Note that "icon" is sometimes misleading, and should be interpreted in the context of the entity. For instance, in Destiny 1 the DestinyRecordBookDefinition's icon was a big picture of a book.
But usually, it will be a small square image that you can use as... well, an icon.
They are currently represented as 96px x 96px images.
But usually, it will be a small square image that you can use as... well, an icon.
They are currently represented as 96px x 96px images.
Type: string
iconSequences
highResIcon
If this item has a high-res icon (at least for now, many things won't), then the path to that icon will be here.
Type: string
hasIcon
Type: boolean